Hi,
I'm making a GWR Platform Bench in 3D Studio Max. I've made the planks and one leg - however when I try to mirror the leg to put on the other end the GWR cast iron logo gets mirrored as well - I can flip the uv's upside down, left to right and mirror etc - however nothing works - if GWR shows correctly the leg sides are still wrong because they are not symmetrical - I somehow want to project texture and the UV's from behind the polygons rather than from the front - anyway I can do this without totally re-mapping the bench leg ? - I don't want to use a second texture for resource reasons. - I also don't want to make the textured bench leg smaller and have a mirrored texture to keep the high definition.
Thanks.
Regards
Paul