Good evening all,
Im relatively new to these forums. I've been using TS for about 6/7 years now, and decided over the last year or so to start creating some content for myself. I took to blender and started to creates clutter items, engine sheds and some lofts.
I've recently dived into experimenting with Miniature railways in TS (Hence my user ). I have owned several 7.25 inch gauge locomotives in the past and decided this might be a fun guage to model. I took to the TS Dev documentation and created a
7.25" gauge Track loft with a cap file and middle geometry to go with. And after some hours adapting the textures, I'm really happy with it.
I then decided let's make a test carriage to see if I can do it. I made a very simple set of bogies and a basic carriage body. I textured the carriage very basically and exported the carriage to IGS format using a basic diffuse shader. I then made a small Bar coupling and also exported that. After converting all textures to Ace format I made the carriage into a scenery item using the blueprint editor. It loaded in game as expected and as it looked in blender albeit in a very basic textured format.
So my next stage was, let's setup some rail vehicle blueprints. I created to bogie blueprints one for each bogie and then created a wagon blueprint. I linked the geometry up, and determined my pivot points. Using christrains's collision calculator I then got the values to throw into the rail vehicle blueprint. After setting the coupling blueprint, I then exported into game. I loaded up the game and the vehicle was able to be spawned onto the rails. Then using the little Corris yellow shunter, I tried connecting the loco up in the scenario editor. The test carriage repelled coupling and wouldnt allow the engine to be added to form a train. However when coupling another copy of the test carriage, they happily joined. So I decided to test the loco I'd place it on the track a short distance from the carriage. Into driver I then tried easing up towards the test carriage. When getting 7-10 meters away from the carriage, it flys into the air and throws the consist tilt error
I've spent many hours checking my values and setup, and read several dev documents. Unfortunately I cannot see where I've gone wrong. I'm hoping an experienced rollingstock author will be able to offer me some pointers to possible issues that are causing the problem. Any advice or pointers will be much appreciated.
Miniature works.