Passenger Exclusion areas

Passenger Exclusion areas

Postby Carinthia » Fri Mar 27, 2026 12:50 pm

G'day!

I don't even know if "Passenger Exclusion areas" is the correct name, but older routes often have yellow boxes (in the editor) around buildings and pillars to avoid animated passengers walking through them. You can see them in this illustration.

passenger exclusions.jpg


Unfortunately, these seem to (sometimes, at least) stop the modern platform configurations working altogether - leaving platforms completely empty of passengers.

I can't figure out how you remove these in the editor, or even add them. Deleting the object they apply to leaves them in place. If anybody can explain how to get rid of them, that would certainly be appreciated.

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Re: Passenger Exclusion areas

Postby SteveP_trains » Sun Mar 29, 2026 3:18 pm

Hi John
Not sure if I can help specifically but I've not seen issue that you've described but perhaps suggest a few things.

Firstly, the issue you describe doesn't seem to fit the "Passenger Exclusion" feature as described by Kuju - this is described in this YouTube video, if you haven't seen it (https://youtu.be/ssrNaj1vdFg)
Secondly, it also doesn't seem to fit the other passenger control feature "Point of Interest" that I know of - (described in this YouTube video https://youtu.be/R6uKBQQEkos)

You say that if you delete or move the asset, the yellow lines stay where they are so they can't be collision boxes assigned with the asset.

If you remove of lift the asset out of the way, can you then select the yellow line box? What route shows this issue as I haven't seen it myself. I can take a look if i have the same route

Sorry if the above does help at all but if we can identify what the feature actually is then we may find some documentation to remove it.


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Steve (SPRailways)
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Re: Passenger Exclusion areas

Postby Carinthia » Sun Mar 29, 2026 6:45 pm

Thanks, Steve, just a response makes me feel less lonely! :) In the temporary absence of this forum I asked on two other forums but the silence was deafening.

Those two links to videos are interesting - I did learn a couple of new tricks but didn't find the answer I was looking for except that Matt did say briefly that you can exclude passengers from a specific area with occlusion boxes, but then brushed it away by saying he had never been able to make them work.

If you know me by reputation I am a bodger of modern routes, turning them back to steam-era. The screen shot comes from my 1960s mod of Keith M Ross' WCML over Shap route, so opening that route in the editor and look at the Penrith Up Platform you should see them - but you don't! It looks as if they are only visible if you create an invisible platform, and instantly break the invisible platform's abuilities.

The only occlusions I have come across are for tunnels, Tunnel Occlusions are found under Object Tools > Miscellaneous but no reference to Platform or Passenger Occlusions there.

But . . . a little exploration reveals:
1. There are two "Tunnel Occlusions" underground below the platform - I removed these. In theory they were only there to stop rain from showing under the canopy.
2. I then removed and replaced the invisible platform. The yellow boxes still show. I note they only show if the invisible platform is close enough to conflict.
3. Even when an invisible platform is laid clear of the yellow boxes, no passengers show

I'm currently defeated on this. I still suspect something is coded in somewhere creating those boxes but I cannot remove them.

Still, I have learnt a little - thanks.

John
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Re: Passenger Exclusion areas

Postby AndiS » Sat Apr 04, 2026 7:03 pm

I have no idea of the subject but glad enough to see this forum resurface, I offer the following generic advice. :lol:

3. Even when an invisible platform is laid clear of the yellow boxes, no passengers show


This offers hope that there is a general issue that down to something else. Working on existing routes always offers the nice chance that some part of the whole gets lost, not so much by deletion of some file but by some reference getting broken because the files are in some other folder now or intermediate files are missing.

I would attack the problem from two sides:

1) Place a new platform of the type that does not work somewhere a bit off the original location. It can be a stupid place, and it is just a test. Would the passengers appear then?

2) Is there a platform of exactly the same type that has the passengers? If yes, compare the files that work and the files that don't. There is a platform blueprint (.bin file) and that will link to some traffic file or so. There was this option to specify how many passenger appear at different times of the day, wasn't it? That is what I mead by traffic file, not the cars stuff. This file will have links to passengers and those links are the next thing that can be broken.

Also good old LogMate in the current incarnation might offer a clue if you get it going. It did show good points regarding missing blueprints in the past, although there always was a ton of noise in the message flood, too.

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Re: Passenger Exclusion areas

Postby Carinthia » Thu Apr 09, 2026 5:15 pm

I don't think there are any errors.

The Routebuilder's Guilde by "WarwickRail" (https://steamcommunity.com/sharedfiles/ ... 2205267954) makes reference to this issue:
Collision Volumes. I know these are meant to guide passengers away from areas where they should not go, but sometimes they produce the opposite effect. I once witnessed a lady passenger walk in circles on the platform, then wander right across the tracks (floating in mid-air), continue walking along the opposite platform until she reached the ladies' waiting room (actually the ladies' toilet) - whereupon she quickly disappeared inside. On another occasion the mere proximity of a collision volume prevented any passengers from appearing at all. So avoid using collision volumes if possible. Use the blue passenger movement guide pegs instead. They do work (most of the time).

These are what I want to eliminate. Unfortunately he does not explain how to place them. If I knew that, there's half a chance I could remove them!

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Re: Passenger Exclusion areas

Postby SteveP_trains » Thu Apr 16, 2026 5:04 pm

Hi John
I think I may have solved the issue that you've reported.

I found the same issue with a station bench that I placed and noticed the yellow rectangle around it. It appears to be a "Collision Box" that is added as part of the asset's blueprint, but when I deleted the asset, the collision box remained!!

However, if I saved and exited TSim and the reopened the route and looked the assets' location, the yellow collision box had vanished as had the asset.
So it looks like if you delete the asset, save and exit it will removed that collision box in the end.

Hope this helps??

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